The Windsor Town Board adopted a master plan for Coyote Gulch Park, located near the Belmont and Fossil Ridge neighborhoods, during the board’s Monday meeting.
The project’s landscape architect, The Birdsall Group, held multiple public input meeting over the past few weeks to gather ideas for the new park and refine possible concepts into a final proposal.
The preferred concept presented to the board featured a 0.85-acre lawn, a smaller .25–acre lawn, a natural-themed playground, two covered shelters, a basketball court, bocce and horseshoe courts, as well as landscaped road buffers around the park’s perimeter.
The six-acre park will serve about 280 residents who live in the surrounding neighborhoods, and trail connections will provide access to open space areas to the east.
One aspect in the proposed concept popular with neighborhood residents was the natural-themed playground, Jim Birdsall, of the Birdsall Group, said.
“It’s really picking playground elements that are themed and look like natural elements,” he said. “We’re getting away from the primary color playground equipment — the reds and bright blues and bright yellows that you see in a lot of traditional playgrounds — this is more of a natural theme, where you’ve got some log elements, maybe some climbing boulders. So you have a lot of the same elements — slides, swings, etc. — but it’s themed in a way that will feel very natural.”
The park will also have low-level lighting set on timers to provide pedestrians with light for walking in the evening with minimal disturbance for nearby houses.
Board member Myles Baker said he thought the park would be a great amenity for the neighborhood.
The town also sought neighborhood residents’ input to help name the park by allowing them to vote for submitted entries on the town’s website. After narrowing down a list of finalists, the Parks, Recreation and Culture Advisory Board voted June 3 to recommend the name Coyote Gulch, which the board agreed during the meeting was an apt name.